Easy real-time communication
Operates directly over HTTP.
No pinging, long-polling or WebSockets required.
Easy real-time communication
Operates directly over HTTP.
No pinging, long-polling or WebSockets required.
Multi-client broadcasting
Send events to individual clients or to many at once using broadcast channels.
Highly configurable
Modify reconnection time, message serialization, data sanitization, response headers and more (with good defaults).
Event batching
Batch and send multiple events in a single transmission to improve performance and lower bandwidth usage.
First-class TypeScript
Fully written in TypeScript and ships with types directly.
Define types for state and event data.
Pipe streams and iterables
Automatically pipe stream and iterable data to the client as a series of events.